StarCraft enhanced on its predecessor Warcraft II, which highlighted two really equivalent playable factions, by introducing asymmetry in between the units and systems accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered from the lesser-acknowledged 1996 SSI release War Wind. The unit styles https://charliebbz51.blogsvila.com/29987786/everything-about-starcraft