Roll and Go being a mechanic is simply A different mechanic. Assigning other characteristics to that mechanic dependant on some former uninteresting use after which you can saying the mechanic itself is uninteresting isn't really fair. The wider strategy involved with this is always that of “monitor development” game titles. https://lonline66431.tkzblog.com/39323383/5-essential-elements-for-what-determines-movement-and-outcomes-in-roll-and-move-games